We're starting to see that play out with the rumors for the 6th Edition of Warhammer 40k. What's worse about these rumors is that they are pointing towards 40k turning a little bit more into Warhammer Fantasy and this is causing Warhammer 40k players to lose their shit.
|I played 3 games of Fantasy this weekend. I love 8th edition.|
Here are some of the current rumors from Blood of Kittens and I'll discuss how people are responding and what they likely mean.
Every unit gets a 6+ save vs. all Psychic Powers & Psychic powers are selected during deployment.
Community Response: THIS MAKES NO SENSE NERD RAGE
What this likely means: Psychic Powers are all over the place in the game. They matter a lot to some armies and none at all to others. There are lots of different powers and they are all activated at different steps in the game. To put it simply, Psychic Powers are a mess that make little sense and can be hard to keep straight. They are more than likely streamlining Psychic Powers so there's more consistency throughout the game and this will likely mean that they also become a bigger part of the game. The 6+ save will help mitigate some of that as I expect other armies besides Space Wolves and Grey Knights to have kickass powers. One of the big gripes with Fantasy is that the big mean spells can obliterate characters without them getting a Look Out Sir! roll and I see the 6+ save being a bone thrown to the 40k crowd as they will likely express similar things as more armies get Psychic Powers that are as good as Jaws of the World Wolf.
People are terrified of random Psychic Powers like in Warhammer Fantasy. It's not a big deal in Fantasy, though. Here's the thing: Level 4 Wizards almost always get the one or two spells they really want, and almost every spell in the game is worth taking so you're never left with bad spells. Good players don't plan around getting certain spells off because it won't happen anyway, so the Magic Phase becomes about learning how to use the spells you do have in useful ways. As I said before, since all the spells are useful this isn't a problem at all. I don't know how this is going to be implemented, but it's not a big deal and works really well in Fantasy.
Random Charge Lengths are in & Pre-measuring is in.
Community Response: IF I WANTED TO PLAY FANTASY I WOULD PLAY FANTASY / RANDOMNESS!!!!
What this actually means: These two need to be taken together. If there was pre-measuring but no Random Charge Lengths than someone who's only skill was knowing distances better than their opponent could move and destroy their opponent. I know some people are okay with that, but I personally don't play these games to determine which player is better at eye-balling 24 inches. If you can pre-measure there needs to be random movements so you can still play a game.
Now, I shouldn't be saying "Random Charge Length". It's not random. Random would be a single d6. In Warhammer Fantasy you get to roll and add up 2d6, or if you have Swiftstride you get to roll 3d6 and pick the two highest. This isn't random, it's probability. If you get to charge your movement plus 2d6 then it isn't random, it's merely using probability to determine when the best time to charge is. There's risk and reward and decisions to be made. That's why I play these games: I like making decisions and seeing how they played out so afterwards I can think back and adapt based on the actual decisions I make.
Random Charge Length hasn't hurt Fantasy, it's opened it up. Yes, I've failed 9" charges with Ogres by rolling double 1s, it happens, but the vast majority of charges I try to make I end up making because I'm learning to play the game well. It's as random as shooting a Bolter is random or anything else in the game: you simply account for the odds and make decisions based on how likely you are to succeed. There's a reason people take lots of anti-tank: so they have a higher probability to destroy tanks. All this change means is that you would play the game to give you better odds to charge successfully or to hold back an enemy's charge.
One of my favorite things about Warmachine is that everything is solved by 2d6. This is great in a skirmish game since it means you can play for the odds and work out the probability. Of course my huge problem with Warmachine is that it isn't a skirmish game and holy shit I don't want to roll 2d6 60 times to resolve all the attacks of my Mechanithralls is this what playing with a pair means oh no stop it this game is awful.
Random Battlefield effects are in.
Community Response: FANTASY OMG I MIGHT HAVE MY UNIT DIE BY ENTERING WOODS
What this actually means: I'm not the biggest fan of random woods in Warhammer Fantasy, but the terrain rules needed to be changed so the game didn't become a crippling mess of moving half inches through the woods. Random woods are fine, their effect in the game matters but has never won or lost me a game. It's Not A Big Deal.
All armies can purchase buildings for placement on the battlefield
Community Reaction: GW IS TRYING TO MAKE MORE MONEY OMG
What this actually means: I think this is kind of cool. I like the idea of a player wanting to play a defender and buying some buildings and making the game a more narrative driven game. I think this could be cool. I also fully expect this to be an exception and not the rule. I doubt this will ever happen in tournaments, I've not played in a Warhammer Fantasy tournament that allowed Folding Fotress at least, and it won't matter to anyone but those players that want to allow it.
Allies are in
Community Reaction: @#$@#$!@#$!!!@^^@
What this actually means: Allies aren't in. There's a section in the Warhammer Fantasy book about doing grand armies, basically multiplayer games, and a loose framework for who would team up with who and why. This is what this will be. I doubt very very seriously that allies are in the game and anyone that's freaking out about it needs to actually know what they're talking about.
What is really weird to me is that a lot of people are freaking out about how 40k is turning into Fantasy and how this is a bad thing, but yet I'm having a hard time actually finding any of these people who know how Fantasy works. Forget Warmachine, the biggest animosity and split in our community is between 40k and Fantasy players and it really boggles my mind why this is. Yes, there are those Fantasy jackasses who will say that 40k is a kid's game or checkers to their chess, and yes there are lots of kids who play 40k who can't be bothered to fully assemble their figures, but they are both great games with a lot to offer.
Honestly, at the end of the day we're probably going to see a lot of complaining and talks of people making their own ruleset and whatnot because their MSU / Tank spam won't be as good, the game will become more about managing probability, and it will hopefully be better. Once I fully realized that to do well in 40k meant to spam vehicles I stopped playing because that's not the game I want to play. I hope it becomes the game I do want to play because I really love Warahmmer 40k, I just don't like where it is now.