Friday, October 23, 2009

Chaos Marine Walker Spam

I've been thinking about making a CSM Dreadnought / Defiler / Daemon Prince list for a while now. I've got all the parts to do it and just need to get around to putting it together and painting it. Maybe for Thanksgiving and Winter breaks after my Daemons are fully done.

Here's the list I'm toying around with:

1850 Chaos Space Marine - Damned Souls and Daemons

Daemon Prince, Wings, Mark of Slaanesh, Lash of Submission
Daemon Prince, Wings, Mark of Nurgle, Warptime

10 Chaos Space Marines, 2 Meltaguns, Icon of Chaos Glory, Champion
Rhino, Combi-melta
5 Chaos Space Marines, 1 Meltagun
Rhino, Combi-melta
10 Chaos Space Marines, 1 Lascannon, 1 Flamer, Icon of Chaos Glory, Champion, Powerfist

Dreadnought, 2 Dreadnought CCW w/ Twin Linked Bolter
Dreadnought, 2 Dreadnought CCW w/ Twin Linked Bolter
Dreadnought, 2 Dreadnought CCW w/ Twin Linked Bolter

Heavy Support
Defiler, 2x Close Combat Arms
Defiler, 2x Close Combat Arms
3 Obliterators

The idea behind this is army is to park the 10 man CSM squad with Lascannon in the back with the Obliterators. They're there to park on an objective and to put down some long ranged firepower. A lot of armies will have a hard time moving 10 Chaos Space Marines supported by 3 Obliterators off of an objective.

The two Rhinos are going to rush forward screening the Dreadnoughts and popping smoke. They're their to capture objectives or to use their Meltaguns to take out vehicles. The 10 man squad has a naked Champion to be sacrificed so the Greater Daemon can come in.

The two Daemons Princes are going to fly forward. Lash will help to get units into charge range and to also clump units together, or closer to other units, for Battle Cannons or Plasma Cannons. The Mark of Nurgle Daemon Prince is there to tear through units, as he is likely to do with Warptime.

The Dreadnoughts and Defilers will follow behind. Hopefully once they reach the enemy most things that can neutralize Walkers, such as Powerfists or Thunder Hammer Terminators, will be dealt with. If so the Walkers will get stuck in with units that will have a hard time wounding them. The Dreadnoughts will have 4 Attacks standing still and the Defiliers will have 5 Standing still. That should be more than enough to wear most opponents down.

I realize this list is a pretty big Rock-Paper-Scissor list and something that I talk about not being fun to play with or against in most situations as the outcome is decided more on the army you're playing against than anything else. That being said, I think this list has a lot of strengths and only a few (although potentially glaring) weaknesses.

First of all, it has a fairly decent firebase to destroy most transports. I realize that Lascannons are out of favor now, for a lot of good reasons, but they should have a decent chance of destroying or otherwise slowing down most transports. This is helpful as it means most foot Meltaguns are going to be out of range until it's potentially too late.

Secondly, it does have a fair amount of Meltaguns to tear apart Land Raiders or other Transports that can rush down the center of the board and deliver Thunder Hammer Terminators or other terrifying assault based squad.

Third, it has some solid objective getters. Rhinos are easy to destroy, I'm always really surprised when people talk about putting units in Rhinos to hold objectives and expect them to never get out and ignore the possibility the Rhino will be destroyed, but any anti-tank shots fired at a Rhino isn't being fired at a Dreadnought, Defiler, or Daemon Prince. I'm okay if they destroy a transport and leave these monsters that can take on squads by themselves alone!

Last, this list has 5 Walkers that are going to be good in close combat and 3 Monstrous Creatures that are also going to be killer in close combat. They're all also fairly fast. These should all put a lot of pressure on an opponent and get there fast enough to get into combat. I also forsee most squads facing at least two of these at any given time.

Since I already have all the parts for this list, 3 Black Legion FW Dreadnoughts and 3 Defilers I got at 70% off at a store closing sale in Fredericksburg, I hope to have this built and painted by January. It depends, though, as I might get distracted with something else. For now I'm putting my Space Marines aside, I'll probably paint a squad here or there but am in no real hurry, and outside of working on my Lizardmen or Ogres for Warhammer Fantasy I think I can get these done. Unless, of course, I happen to see an advance copy of the new Tyranid book and start working on that!

In other news I played Fantasy on Tuesday night. 2000 points of my Daemons, list below, versus Harry's 2250 Skaven. His list was something like: Warlord, 2 Warlock Engineers, big unit of Stormvermin, 2 units of Clan rats, 2 units of Slaves, 2 big blocks of Jezzails, small unit of Plague Monks, 2 units of Giant Rats, and some Ratling guns. It went okay for me but I lost in a pretty big way. I made some big mistakes and I learned a lot. Mostly, I learned that Great Unclean Ones are decent but are probably the worst choice for Greater Daemons. Nurgle magic is very hit and miss, most spells require the target unit to fail a Strength or Toughness test, so even if you do get a spell off there's only a 1/2 or 1/3 chance it'll do anything and the effects are, by and large, nothing to write home about. I'll try again next Saturday I think as I'll have my Bloodthirster painted by then. Fantasy is going to take a while for me to get into and like, I think, but for now I'm having a blast with 40k at least.

Be seeing you!

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